The Rules of
Rummy - How To Play Rummy
Rummy (also known as Regular
Rummy, Straight Rummy, Basic Rummy, Standard Rummy or Traditional Rummy)
remains
one of the most popular Rummy card games. As with many other Rummy games, it is well suited to wagering as it contains all the
exciting ingredients of a high octane Poker game but with more skill involved.
These are the default, most
commonly used Rummy rules which we understand to be as close as possible to
being the official rules of this
card
game, though no official rules actually exist as such. However, optional variations on
certain elements of play do exist and are given in italics, and in the section
"Other House Rules".
Players & Deck
Straight Rummy may be played
by 2 - 6 players and uses a
standard playing card deck of 52 cards. Normally the game is played to a
target score which needs to be agreed before the start of play. This is 100
points by default unless otherwise
indicated.
The Deal
The first dealer is chosen
at random. Most often, it is decided by each
player drawing a single card from the deck, with the lowest card
getting to deal first. The number of cards dealt is dependent on the number of
players as below:
|
Number of players |
Number of cards dealt |
|
2 Players |
10 cards each |
|
3 or 4
Players |
7 cards each |
|
5 or 6
Players |
6 cards
each |
After each game, if there are
just two players,
the deal alternates. If there are more than two players, the deal moves
clockwise (to the left) around the table. Starting with the player to
his left, the dealer deals the cards one at a time to each player around the
table until all players have the required number of cards. The dealer places
the remaining cards face down on the table to become the
stock. He then turns over the top card and places it face up on the table to
the right of the stock to start the discard pile. Once the cards have been
dealt, the players can then examine and sort their cards. The player to the left of
the dealer takes the first turn.
Object of the Game
Draw (Compulsory) -
Firstly, each player begins their
turn by either drawing a card from the top of the stock pile, or taking the top card from the
discard pile - this is called "Drawing" or "The Draw". If you draw from stock, you add the card to your hand
without showing it to the other players. If you draw a card from the discard
pile, your opponents will know what card you have taken as the discard pile is
face up.
The object of the game is to dispose of
all your cards and you can do this in one of three ways after the initial draw:
(1) Melding (Optional)
- Cards may be discarded by placing approved combinations of three or more
cards from your hand face up on the table before you. Alternatively, you may
choose to keep melds in your hand for reasons of strategy - and/or the chance
to declare "Rummy" later on and gain a bonus. You may only lay down one meld
during a turn. There are two kinds of combinations: runs and sets.
A
run (aka sequence) is three or more cards of the same suit in
sequence:
|
Example of
a Valid Run |
Example of
an Invalid Run |
3 4
5 |
3 4
5 |
10 J Q
K |
10 J Q
K |
A
set (aka group) is three or four cards of the same rank and different
suits:
|
Example of
a Valid Set |
Example of
an Invalid Set |
A A
A |
A A
2 |
K K
K K |
K K Q |
(2) Laying Off
(Optional) - This involves adding cards from your hand to melds previously
placed on the table by yourself or other players. Cards added must
form a legitimate meld. Thus, if there is a run of 4
5
6
on the table,
you may add 3
or
you could add 2
and 3
or even 2
3
and 7
. You are also not permitted to move cards from one meld to
another to form new melds. You are not obligated to lay off cards just because
you can but there is no limit to the number of cards you can lay off during a
single
turn.
(3)
Discarding (Compulsory) - This is where you place a card from your
hand on the discard pile. Each player must end their
turn by discarding one card from his hand face up on the discard pile. Once the player has
discarded, his turn is over and he may not play any cards again until the turn
moves back to him. According to some house rules, if you drew from the
discard pile you cannot discard the same card in the same turn.
A single turn therefore,
consists of a player drawing a card (compulsory). He/she may optionally place a meld on the
table or lay off cards to an existing meld or melds on the table (if any).
He/she must then discard one card thus ending a turn (compulsory).
What if the stock pile
runs out?
If the stock pile runs out,
the top card from the discard pile is set aside and the remainder of the
discard pile is shuffled and turned face down to become the new stock
pile. The top card starts the new discard pile. Some house
rules say the game ends when the stock pile runs out, players scoring the
value of the cards left in their hand.
Ending the Hand
A player wins the hand by
being the first to play all the cards in their hand by either melding, laying
off or discarding. Once a player has gone out, the hand is ended. No other
players may meld, lay off or discard their cards even if they have valid
combinations already in their hand.
Point Scoring
At the end of the hand, each
player adds up the points of the cards remaining in his or her hand as
follows:
|
Cards |
Value |
Example 1 |
Example 2 |
|
Aces |
1 point |
A
is worth 1 point |
A
is worth 1 point |
|
Faces |
10 points |
Q
is worth 10 points |
K
is worth 10 points |
|
Others |
Pip value |
5
is worth 5 points |
7
is worth 7 points |
Faces (King, Queen and Jack) are
worth 10 points each. Number cards are worth their pip
value, for example: 5
is
worth 5 points, an 8
is worth eight points, etc. Aces are low in this game and worth 1 point
each. Some house rules may determine that Aces are high and carry a value
of 15 points. Aces are low by default and the cards rank in order: Ace 2 3 4 5 6 7 8 9 10 Jack Queen King
The total value of all cards
remaining in the hands of other players is added to the cumulative score of the winning
player.
The game continues with
further hands until either a previously agreed upon target score is reached
(100 points by default). The winner is the
player with the highest score or the first to reach the target score.
Some house rules may provide that the game continues until a previously agreed
upon number of hands has been played.
Going Out & Going Rummy
A player "goes out" when he
gets rid of all his cards and he therefore wins the game. If all his remaining
cards are melded, he may lay them down without discarding a card to end his
last turn. This ends the game and there is no further play.
A player "goes Rummy" when
he disposes of all the cards in his hand in one turn and goes out without previously having put down or laid off any cards. When this
happens, every other player earns him twice the amount of points they would
ordinarily owe. Some house rules may provide a 10 point bonus and not a
doubling of points owed.
Other House Rules
The rules above are the most
commonly used for this game but the following individual house rules may be
introduced to the game at the discretion of the managers of the game,
including:
(1) Multiple melds are allowable for each turn of a player instead of just one.
(2) A player cannot lay off any cards
unless they have put down at least one meld of their own.
(3) A player who has not
previously melded or laid off any cards earns a bonus if they can go out in a
single turn by melding or laying off their entire hand.
(4) Aces can be counted as
high or low, so that Q-K-A and sometimes also K-A-2 (round the corner) are valid
runs. They are not valid in the default game as Aces are low. When playing
with this rule, Aces are given the value of 15 points (instead of 1 point) to
offset the enhanced usage possibilities.
(5) In order to go out, you
must end your turn by discarding your last card.
(6)
Values in the hand at the end of the round are added to the player’s own score
as a penalty. In that case, the player with the lowest score at the end of the
specified number of rounds or when the target score is reached, is the winner.
We are conscious about the
variations in the rules of different Rummy card games and our features are constantly
subject to review. If you have some feedback on this article or
can suggest some corrections to it, we would appreciate you letting us know so that
we might consider potential amendments. Please contact us via email address below:
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